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Some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets.In the 2010s, the video game industry is of increasing commercial importance, with growth driven particularly by the emerging Asian markets and mobile games, which are played on smartphones.Baer called the "Brown Box", it also used a standard television. The distinctions below are not always clear and there may be games that bridge one or more platforms.In addition to personal computers, there are other devices which have the ability to play games but are not dedicated video game machines, such as smartphones, PDAs and graphing calculators.In the 1990s and 2000s, some arcade games offered players a choice of multiple games.
Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higinbotham in 1958; Spacewar!A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images., written by MIT students Martin Graetz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari.Each game used different means of display: NIMROD used a panel of lights to play the game of Nim, In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game.
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These platforms range from large mainframe computers to small handheld computing devices.